Unlimited Tokens, Gold & Currency in Any PC Game — The Complete Toolkit
Every singleplayer PC game stores your money, health, ammo, and items as numbers sitting in your computer’s RAM. Change the number → change the game. That’s it. That’s the whole trick.
This isn’t some sketchy exploit. It’s how every game trainer, cheat table, and memory editor has worked since the 1980s. The game shows you “500 gold” — somewhere in memory, there’s a spot holding the value 500. Find it, change it to 999999, and now you’re rich.
Why This Is Worth 5 Minutes of Your Life
- You paid for the game. Play it YOUR way — skip the grind, test builds, break things for fun.
- Every method here is singleplayer only. No bans, no drama, no ruining anyone’s day.
- Zero coding skills needed for most methods. If you can download an app and press a button, you’re already overqualified.
🧠 How Games Store Your Stuff (30-Second Version)
Every game needs to track numbers — your gold, HP, ammo, XP, inventory count. While the game runs, all those numbers live in your computer’s RAM (memory).
Here’s what’s actually happening:
- Game shows “500 Gold” on screen → somewhere in RAM, there’s a memory address holding the number
500 - You spend 100 gold → that address now holds
400 - A memory editor finds that address and lets you type in
999999instead - Game reads the address → sees 999999 → you’re rich
That’s literally all memory editing is. Finding where the number lives, and changing it.
Two types of addresses you’ll encounter:
| Type | What It Means | Color in Cheat Engine |
|---|---|---|
| Static | Same address every time you launch the game. Easy to find, stays reliable. | |
| Dynamic | Address changes every launch or even mid-game. Needs pointer scans to pin down. |
Most simple values (gold, HP, basic stats) are static. The harder stuff (inventory objects, nested structures) tends to be dynamic.
Method 1 — Cheat Engine (The GOAT)
The one tool that started it all. Free, open-source, works on basically everything, and just hit version 7.6 in February 2025.
If you only learn ONE tool from this entire post, make it this one. Every other method is just a shortcut built on top of what Cheat Engine does manually.
Download: https://cheatengine.org/
Source Code: https://github.com/cheat-engine/cheat-engine
📥 Installation — Skip the Bloatware
The free installer bundles some adware offers. Here’s how to avoid them:
- Option A: Click “Decline” on every offer during install (read carefully — the buttons move around)
- Option B: Grab the clean installer from the Cheat Engine Patreon ($5/month) — no ads, no bundled crap: https://www.cheatengine.org/downloads.php
- Option C: Build from source on GitHub if you’re paranoid (it’s open source, so the code is right there)
Works on Windows 7/8/10/11. There’s also a macOS version and Linux support through ceserver.
🔍 Step-by-Step: Find and Change Any Value
Here’s the universal method. Works for gold, HP, ammo, items, XP — any number the game shows you.
Step 1 — Launch both programs
Open your game. Open Cheat Engine. Click the little
computer icon (top-left) → select your game’s process from the list → click Open.
Step 2 — First Scan
Look at your in-game value. Say you have 1,247 gold.
- Type
1247in the Value box - Set Scan Type to “Exact Value”
- Set Value Type to “4 Bytes” (covers most games)
- Hit First Scan
You’ll get thousands of results. That’s normal — lots of things in memory happen to equal 1247.
Step 3 — Narrow It Down
Go back to the game. Spend some gold — buy something, lose some, whatever. Now you have 1,100 gold.
- Go back to Cheat Engine
- Type
1100in the Value box - Hit Next Scan
The results list shrinks dramatically. Repeat this 2-3 times (change the value in-game → scan for new value) until you’re down to 1-5 addresses.
Step 4 — Change It
Double-click the address to add it to your list at the bottom. Double-click the Value column → type 999999 → hit Enter.
Go back to the game. You now have 999,999 gold. That’s it.
Step 5 — Freeze It (Optional)
Check the little box next to the address in your list. This “freezes” the value — the game can’t change it. Your gold stays at 999,999 no matter what you spend.
🧊 The Value Won't Stay Changed? Use Freeze or Find What Writes
Some games constantly recalculate values. You set gold to 999999, switch back to the game, and it’s already back to normal. Two fixes:
Fix 1 — Freeze the address
Check the “Active” box next to your address. Cheat Engine will continuously write your value back, overriding whatever the game tries to do.
Fix 2 — Find What Writes to This Address
Right-click the address → “Find out what writes to this address.” Cheat Engine sets a breakpoint. When the game writes to that address, CE shows you the exact instruction doing it. You can then:
- NOP it (replace with “do nothing” instruction) — the game stops modifying that value entirely
- Change the instruction — make it ADD instead of SUBTRACT, so you gain money every time you’d normally lose it
This is more advanced but insanely powerful. It’s how the pros build cheat tables.
📊 Value Types — When 4 Bytes Doesn't Work
Not finding your value? The game might store it differently:
| Value Type | Use When | Example |
|---|---|---|
| 4 Bytes | Most common — whole numbers (gold, HP, ammo) | 1247, 500, 99999 |
| 2 Bytes | Older games, small values (0-65535) | Lives: 3, Keys: 12 |
| Float | Decimal numbers (stamina bars, percentages) | 75.5, 0.85, 100.0 |
| Double | High-precision decimals (rare) | 3.14159265 |
| Byte | Very small values (0-255) | Skill levels, item counts |
| String | Text values (names, item IDs) | “Iron Sword”, “player1” |
Pro tip: If Exact Value scan finds nothing, try “Unknown Initial Value” → then scan for “Decreased Value” / “Increased Value” after changing the number in-game. Slower but catches weird encoding.
Another pro tip: Enable “Fast Scan” with alignment of 4 to speed things up massively. Most games align values on 4-byte boundaries.
💾 Saving Your Work — Cheat Tables (.CT Files)
Found a bunch of addresses? Save them as a .CT (Cheat Table) file:
- File → Save As → pick a name → done
Next time you play, just load the .CT file and all your addresses are right there. Better yet — download tables other people already made (see the resources section below).
Community CE tables are basically pre-made cheat menus that someone already built. Load them, check the boxes, play. Zero scanning required.
⚙️ Advanced: Pointer Scans & Dynamic Addresses
If your address stops working after restarting the game (it was black/dynamic), you need a pointer scan.
The short version:
- Find the address while the game is running
- Right-click → “Pointer scan for this address”
- Let it run (takes a few minutes)
- Restart the game, find the value again
- Filter the pointer scan results against the new address
- Repeat 1-2 more times until you have a stable pointer path
The pointer path is a chain of static addresses that always leads to your dynamic value. Once you have it, it works every time you launch the game.
This is the trickiest part of CE — but the built-in tutorial (Help → Cheat Engine Tutorial) walks you through it step by step across 9 lessons.
Method 2 — Pre-Made Trainers (Zero-Click Cheating)
Don’t want to scan memory yourself? Trainers are pre-built programs that do it for you. Launch trainer → launch game → press hotkey → infinite health/money/ammo activated.
Think of trainers as Cheat Engine tables with a nice GUI wrapped around them.
The “+N” in a trainer’s name tells you how many cheats it has. “Elden Ring +24 Trainer” = 24 different toggleable cheats.
🏆 Best Free Trainer Sources (Ranked)
| Site | What It Is | Price | Games Covered |
|---|---|---|---|
| FLiNG Trainer | One-person operation, insane quality, updated weekly | Free | 900+ games |
| WeMod | Slick app, huge library, some features paywalled | Free / $8.99/mo | 3,000+ games |
| PLITCH | German-made, built-in safety features | Free / $4.99/mo | 5,600+ games |
| Cheat Happens | Oldest trainer site (since 1998), includes CoSMOS memory tool | Free / Premium | 43,800+ trainers |
| MegaGames | Classic aggregator, been around since 1998 | Free | Thousands |
| GTrainers | Aggregates FLiNG, MrAntiFun, FutureX trainers | Free | Thousands |
| MrAntiFun | Community legend, now partnered with WeMod | Free (via WeMod) | 1,500+ |
| XModHub | Newer platform, no paywalls on basic features | Free | Growing |
Best free-only pick: FLiNG — dude is a machine. Drops trainers for new games within days of release.
Best if you want an app: WeMod — clean interface, auto-detects your game, one-click activation.
⚠️ Antivirus False Positives — Don't Panic
Every trainer will trigger your antivirus. Every. Single. One.
Here’s why: trainers inject code into a running process and modify its memory. To your antivirus, that looks exactly like what a virus does. It’s a false positive.
Safe sources (verified clean by communities over years):
- FLiNG, WeMod, PLITCH, Cheat Happens, MrAntiFun/WeMod
Red flags (avoid these):
- Random .exe files from sketchy download sites
- Trainers from YouTube video descriptions with link shorteners
- Anything asking you to disable Windows Defender AND your firewall
- “Universal” trainers that claim to work for all games
If your antivirus blocks a legit trainer: Add the trainer folder to your antivirus exclusion list. Don’t disable your entire AV — just whitelist that specific file or folder.
🎯 How Trainers Actually Work
Under the hood, trainers do exactly what you’d do manually in Cheat Engine:
- Trainer attaches to the game’s process
- Scans for known memory addresses (pre-researched by the trainer maker)
- When you press the hotkey, it writes new values to those addresses
- Some freeze values, some NOP instructions, some redirect game logic
For “God Mode,” the trainer doesn’t set your health to infinity (that’d break things). Instead, it typically:
- Sets all incoming damage to 0, OR
- Instantly heals you the moment damage is taken, OR
- NOPs (removes) the damage calculation instruction entirely
For “Unlimited Money,” it usually freezes your money address or changes the “subtract” instruction to an “add” — so buying things GIVES you money instead of taking it.
Method 3 — Community Cheat Tables (.CT Files)
These are pre-made Cheat Engine tables that someone already built and shared. Download → open in CE → attach to game → check boxes → done. No scanning required.
📂 Where to Find Tables (Ranked by Quality)
| Source | Why It’s Good | Link |
|---|---|---|
| Fearless Revolution | THE #1 CE table community. 15,000+ tables, daily posts, extremely active | https://fearlessrevolution.com/viewforum.php?f=4 |
| CE Official Forum | Developer-focused, technical discussions, some tables | https://forum.cheatengine.org/ |
| The Grand Archives (GitHub) | Premium-quality tables for FromSoftware games (Elden Ring, Dark Souls) | https://github.com/The-Grand-Archives/Elden-Ring-CT-TGA |
| OpenCheatTables | Community for CE tables, Lua scripting, engine reversing | https://opencheattables.com/ |
How to use a .CT file:
- Download the .CT file
- Open Cheat Engine
- File → Open → select the .CT file
- Click the
icon → attach to your game’s process - Check the boxes next to the cheats you want
- Play
Some tables come with Lua scripts that add entire cheat menus inside the game. These are basically free mod menus.
Method 4 — Save File Editing (Hex Editor Method)
Every game saves your progress to a file somewhere on your hard drive. That file contains your gold, stats, inventory, and progress — stored as raw numbers. Open it in a hex editor, find the right bytes, change them.
This method works even when memory editors can’t — because you’re modifying the saved data directly, not the running process.
🔧 How to Hex-Edit a Save File
Tools you need:
- HxD (free, fast, Windows): https://mh-nexus.de/en/hxd/
- hexed.it (free, browser-based, any OS): https://hexed.it/
- 010 Editor (paid, pro-level with binary templates): https://www.sweetscape.com/010editor/
The method:
Step 1 — Find your save file
Most PC games store saves in one of these places:
%APPDATA%→C:\Users\[YOU]\AppData\Roaming\[Game]%LOCALAPPDATA%→C:\Users\[YOU]\AppData\Local\[Game]Documents\My Games\[Game]- The game’s Steam folder →
steamapps\common\[Game]\saves
Step 2 — Make a BASELINE save
Note your exact gold amount (e.g., 1,247). Save the game. Copy the save file somewhere safe as a backup.
Step 3 — Change the value in-game
Spend some gold. Now you have 1,100. Save again with a different name.
Step 4 — Compare the two saves
Open both save files in HxD. Use Analyse → Compare → File Compare (Ctrl+K). The differences highlight where values changed.
Step 5 — Find your gold
Convert your gold values to hex:
- 1,247 in hex =
04DF - 1,100 in hex =
044C
Look for these values in the differences. Watch out for little-endian — many games store bytes in reverse order. So 04DF becomes DF04 in the file.
Step 6 — Change and save
Found it? Change the hex value to FFFF (65,535) or E7FF (65,511) or whatever you want. Save. Load the modified save in-game.
Step 7 — If it doesn’t work
- Check endianness (try reversed bytes)
- Some games use checksums — the save file has a verification hash that changes if you edit the file. Look for game-specific save editors that handle this automatically.
- Some games encrypt saves — you’ll need a decryptor or game-specific tool
💡 Tips for Hex Editing
- Always back up your save before editing. Always. ALWAYS.
- Don’t set values to absurdly high numbers — some games use 16-bit integers (max 65,535) and overflow beyond that, causing weird bugs or crashes
- Use a decimal to hex converter — search “dec to hex” online
- If you can’t find your value, try searching for the value divided by some factor (some games store gold × 100 internally)
- JSON/XML saves are way easier — just open in a text editor, Ctrl+F for “gold” or “money”, change the number, save
- Some games on Steam sync saves to the cloud — disable Steam Cloud sync for that game before editing, or your changes get overwritten
Method 5 — Game-Specific Save Editors
For popular games, someone probably already built a dedicated save editor with a nice GUI. No hex knowledge needed — just load your save, drag sliders, hit save.
🛠️ Save Editors Worth Knowing (GitHub)
| Editor | Game | Link |
|---|---|---|
| NomNom | No Man’s Sky (most complete editor) | https://github.com/zencq/NomNom |
| NMSSaveEditor | No Man’s Sky (Java, cross-platform) | https://github.com/goatfungus/NMSSaveEditor |
| DL2 Save Editor | Dying Light 2 | https://github.com/Marcel-TO/DL2_Save_Editor |
| PDX Unlimiter | Paradox games (EU4, CK3, Stellaris, HOI4) | https://github.com/crschnick/pdx_unlimiter |
| Satisfactory Save Editor | Satisfactory | https://github.com/Goz3rr/SatisfactorySaveEditor |
| DRG Save Editor | Deep Rock Galactic | https://github.com/AnthonyMichaelTDM/DRG-Save-Editor |
| save-editor.com | Online CE table editor | https://www.save-editor.com/tools/pc_soft_process_memory_editor_cheat_engine_ct_editor.html |
Browse 700+ more: https://github.com/topics/save-editor
Method 6 — Unity Game Modding
Huge chunk of indie and AA games run on Unity. Unity games have their own ecosystem of modding tools that let you do way more than just edit values — you can inject entire menus, modify game logic, add scripts.
🔩 Unity Modding Toolkit
| Tool | What It Does | Link |
|---|---|---|
| BepInEx | Universal Unity plugin framework. Works on Mono AND IL2CPP games. THE standard. | https://github.com/BepInEx/BepInEx |
| MelonLoader | Universal mod loader. 14M+ downloads. Supports IL2CPP & Mono. | https://github.com/LavaGang/MelonLoader |
| UnityExplorer | In-game debug UI — inspect objects, run C# code live, freecam, modify values in real-time | https://github.com/sinai-dev/UnityExplorer |
| Runtime Unity Editor | In-game inspector with REPL console for Unity 4.x+ | https://github.com/ManlyMarco/RuntimeUnityEditor |
| Unity Mod Manager | Mod manager for games like Pathfinder, etc. | https://github.com/newman55/unity-mod-manager |
| UnityPy | Python module for extracting/editing Unity assets directly | https://github.com/K0lb3/UnityPy |
| AssetStudio (fork) | Unity asset extractor — peek inside any Unity game’s files | https://github.com/Razviar/assetstudio |
How to tell if a game uses Unity:
- Check the game’s install folder for files like
UnityPlayer.dll,Assembly-CSharp.dll, or a*_Datafolder - Or just Google “[game name] Unity”
With UnityExplorer alone, you can modify literally any game value in real-time through a console. It’s like Cheat Engine but integrated directly into the game.
Method 7 — Unreal Engine Modding
Unreal Engine (UE4/UE5) games have their own modding ecosystem. Less plug-and-play than Unity, but powerful once you’re in.
🔩 Unreal Modding Toolkit
| Tool | What It Does | Link |
|---|---|---|
| RE-UE4SS | LUA scripting system for UE4/5 — SDK generator, live editor, object dumper | https://github.com/UE4SS-RE/RE-UE4SS |
| UnrealPak | Pack/unpack UE4/5 .pak files (where game assets live) | https://unrealpak.com/ |
| UnrealPakGUI | GUI version of UnrealPak | https://github.com/tshao4/UnrealPakGUI |
RE-UE4SS is the big one. It lets you:
- Dump the game’s entire SDK (know every variable the game tracks)
- Write Lua scripts that modify values in real-time
- Live-edit properties while the game is running
Method 8 — Python Memory Hacking (DIY Scripts)
If you know even basic Python, you can write your own memory editors. These libraries let you read/write game memory programmatically.
🐍 Python Libraries for Game Memory
| Library | What It Does | Link |
|---|---|---|
| Pymem | Premier Python memory manipulation library — pattern scanning, injection, read/write | https://github.com/srounet/Pymem |
| PyMemoryEditor | Cross-platform memory editor with GUI (Windows + Linux) | https://github.com/JeanExtreme002/PyMemoryEditor |
| pyMeow | Game hacking library with Raylib overlay support | https://github.com/qb-0/pyMeow |
| memorpy | Cross-platform memory search (Windows/Linux/macOS) | https://github.com/n1nj4sec/memorpy |
| ReadWriteMemory | Simple Windows memory read/write module | https://pypi.org/project/ReadWriteMemory/ |
Docs: https://pymem.readthedocs.io/
Example (Pymem — 5 lines to read game memory):
import pymem
pm = pymem.Pymem("game.exe")
gold = pm.read_int(0x12345678) # read value at address
pm.write_int(0x12345678, 999999) # write new value
print(f"Gold changed to: {pm.read_int(0x12345678)}")
Once you know the address (from Cheat Engine), automating it with Python takes seconds.
Method 9 — Cheat Engine Alternatives (Other Memory Editors)
CE is king, but not the only option. Especially if you’re on Linux or macOS.
🖥️ Memory Editors by Platform
Windows:
| Tool | What It Does | Link |
|---|---|---|
| Squalr | Rust-based memory scanner, SIMD-optimized, modern UI | https://github.com/Squalr/Squalr |
| memdig | Scriptable CLI memory cheat tool | https://github.com/skeeto/memdig |
| ReClass.NET | Structure reconstruction for reverse engineering | https://github.com/ReClassNET/ReClass.NET |
Linux:
| Tool | What It Does | Link |
|---|---|---|
| PINCE | “Cheat Engine for Linux” — GDB front-end, 2.6k stars | https://github.com/korcankaraokcu/PINCE |
| scanmem / GameConqueror | CLI + GUI memory scanner, mature project | https://github.com/scanmem/scanmem |
| med | GUI memory editor alternative | https://github.com/allencch/med |
| game_cheetah | Cross-platform Rust memory scanner | https://github.com/mkrueger/game_cheetah |
| ugtrain | Advanced Linux game trainer with dynamic memory support | https://github.com/ugtrain/ugtrain |
macOS:
| Tool | What It Does | Link |
|---|---|---|
| Bit Slicer | macOS universal game trainer + memory scanner | https://github.com/zorgiepoo/Bit-Slicer |
Android/Linux:
| Tool | What It Does | Link |
|---|---|---|
| AceTheGame | Memory scanner for Android + Linux, works non-rooted | https://github.com/KuhakuPixel/AceTheGame |
Method 10 — Build Your Own Trainer
If you want to go full DIY and make trainers other people can use:
🏗️ Trainer-Making Frameworks
| Framework | Language | What It Does | Link |
|---|---|---|---|
| memory.dll | C# | Most popular trainer-making library — AoB scanning, injection | https://github.com/erfg12/memory.dll |
| CSharp-Game-Trainers | C# | Sample trainers built with memory.dll (learn by example) | https://github.com/erfg12/CSharp-Game-Trainers |
| cheatengine-library | Pascal/C | Open-source library based on CE internals | https://github.com/fenix01/cheatengine-library |
| CoSMOS | GUI | Cheat Happens’ trainer maker (included with premium) | https://www.cheathappens.com/ |
dsasmblr’s CE scripts collection — excellent resource for learning Cheat Engine Lua scripting and table creation: https://github.com/dsasmblr/cheat-engine
Hex Editors & Archive Tools
For direct file editing, save hacking, and extracting game assets:
🗃️ The Toolkit
| Tool | What It Does | Link |
|---|---|---|
| HxD | Fast, free hex editor. RAM + disk editing, checksums. | https://mh-nexus.de/en/hxd/ |
| 010 Editor | Pro hex editor with 300+ binary templates for game formats | https://www.sweetscape.com/010editor/ |
| hexed.it | Browser-based hex editor — works on any OS, zero install | https://hexed.it/ |
| QuickBMS | Universal script-based game archive extractor. Thousands of supported formats. | https://aluigi.altervista.org/quickbms.htm |
| Game Extractor | Reads/writes thousands of game archive formats | https://github.com/wattostudios/GameExtractor |
Learn More — Communities, Tutorials & Mega-Lists
🏠 Forums & Communities
| Community | Why It Matters | Link |
|---|---|---|
| Fearless Revolution | #1 CE table community — 273k+ posts, daily activity | https://fearlessrevolution.com/ |
| Guided Hacking | 440+ tutorials, Game Hacking Bible (70 chapters), GitHub repos | https://guidedhacking.com/ |
| CE Official Forum | Direct from the developers | https://forum.cheatengine.org/ |
| r/cheatengine | Reddit — help, tutorials, table sharing | https://reddit.com/r/cheatengine |
| r/REGames | Reverse engineering games community | https://reddit.com/r/REGames |
| r/GameModding | General game modding discussions | https://reddit.com/r/GameModding |
🎓 Tutorials & Courses
| Resource | What It Covers | Link |
|---|---|---|
| CE Official Wiki Tutorials | Built-in 9-step tutorial + wiki guides | https://wiki.cheatengine.org/index.php?title=Tutorials |
| GuidedHacking Game Hacking Bible | 70-chapter free course covering everything | https://guidedhacking.com/forums/the-game-hacking-bible-learn-how-to-hack-games.469/ |
| Stephen Chapman (YouTube) | 51K subs, extensive CE series, Unity hacking walkthroughs | https://youtube.com/StephenChapman |
| dsasmblr’s Game Hacking Mega-List | THE master resource list — 5.3k stars, tools + tutorials + papers | https://github.com/dsasmblr/game-hacking |
| GuidedHacking GitHub | Open-source game hacking tools and examples | https://github.com/guidedhacking |
| Udemy CE Speed Course | Paid course — noob to pro in Cheat Engine | https://www.udemy.com/course/noob-to-pro-in-cheat-engine-speed-course/ |
🔎 GitHub Topics to Explore
Rabbit holes for when you’re bored:
- https://github.com/topics/memory-scanner — Memory scanner repos
- https://github.com/topics/memory-editor — Memory editor repos
- https://github.com/topics/game-hacking — Game hacking tools
- https://github.com/topics/save-editor — 700+ game-specific save editors
- https://github.com/topics/savegame-editor — More save editors
The “Don’t Be Stupid” Section
🚫 What NOT to Do
- Never use memory editors in online/multiplayer games. You WILL get banned. Anti-cheat systems (EAC, BattlEye, Vanguard, etc.) detect Cheat Engine even if it’s just running in the background. Close CE completely before launching any online game.
- Don’t even have CE running when you launch a game with anti-cheat. Some anti-cheat systems scan your running processes. Just having
cheatengine-x86_64.exein your task list is enough for a ban. - Back up your saves before editing. Every time. No exceptions. One bad edit can corrupt hours of progress.
- Don’t set values to absurd numbers. Setting gold to
9999999999in a game that uses 32-bit integers (max ~2.1 billion) can cause overflow → negative numbers → crashes → corrupted saves. Keep it reasonable. - Avoid “universal cheat” downloads from random sites. There’s no magic program that works on every game. These are almost always malware.
- Steam cloud sync can overwrite your edited saves. Disable it for the specific game before hex editing save files.
Quick Decision Tree
Not sure which method to use? Here:
| Situation | Best Method |
|---|---|
| I want to cheat in a specific popular game with zero effort | Trainer (FLiNG or WeMod) |
| I want to learn how game memory works | Cheat Engine (start with built-in tutorial) |
| My game has a CE table on Fearless Revolution | Community .CT file |
| I want to edit a save file offline | Hex Editor (HxD) or game-specific save editor |
| The game is built on Unity | BepInEx + UnityExplorer |
| The game is built on Unreal Engine | RE-UE4SS |
| I know Python and want to script it | Pymem |
| I’m on Linux | PINCE or scanmem/GameConqueror |
| I’m on macOS | Bit Slicer |
Your money, health, ammo, XP — they’re all just numbers in RAM. Now you know how to change them. ![]()
!