The same WAV files the studios sell — free since 2015, commercial, no credit line
Sonniss #GameAudioGDC · this year’s 7.47 GB · 347 files · the archive behind it 200 GB+
five ZIP parts · a Google Drive mirror · their own torrent — take whichever answers first
Ten years, and this is the shape of it
2015 ███ 10 GB
2016 █████ 16 GB
2018 █████████ 30 GB
2023 █████████████ 44 GB
2024 ████████ 27.5 GB
2026 ██ 7.47 GB <- this year · 347 files · five ZIPs
The years printed here are the ones with a public figure. Eight collections, 200 GB+ in total.
Their licence, in their own words — version 2.0
- “personal and commercial projects without attribution”, for “the entirety of their life time”.
Before you publish: “NO AI TRAINING OR USAGE” is expressly prohibited.
Before you resell: the raw files stay un-resold; inside your own project they are yours.
Inside this year’s bundle — bass drops, whooshes, impacts, foley, aircraft, motorcycles,
animals, glitch, anime fight voices, vocals — from 344 Audio, Epic Stock Media, Just Sound Effects and more.
The track list first — open it and pull only the parts your project needs.
Before you start — the full archive is a multi-hour download, and the servers get busy on release week.
The goods — the whole archive · bundle page
the licence
A whole sound bed for your next edit: no invoice, no credit line.

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