The same WAV files the studios sell β free since 2015, commercial, no credit line
Sonniss #GameAudioGDC Β· this yearβs 7.47 GB Β· 347 files Β· the archive behind it 200 GB+
five ZIP parts Β· a Google Drive mirror Β· their own torrent β take whichever answers first
Ten years, and this is the shape of it
2015 βββ 10 GB
2016 βββββ 16 GB
2018 βββββββββ 30 GB
2023 βββββββββββββ 44 GB
2024 ββββββββ 27.5 GB
2026 ββ 7.47 GB <- this year Β· 347 files Β· five ZIPs
The years printed here are the ones with a public figure. Eight collections, 200 GB+ in total.
Their licence, in their own words β version 2.0
- βpersonal and commercial projects without attributionβ, for βthe entirety of their life timeβ.
Before you publish: βNO AI TRAINING OR USAGEβ is expressly prohibited.
Before you resell: the raw files stay un-resold; inside your own project they are yours.
Inside this yearβs bundle β bass drops, whooshes, impacts, foley, aircraft, motorcycles,
animals, glitch, anime fight voices, vocals β from 344 Audio, Epic Stock Media, Just Sound Effects and more.
The track list first β open it and pull only the parts your project needs.
Before you start β the full archive is a multi-hour download, and the servers get busy on release week.
The goods β the whole archive Β· bundle page
the licence
A whole sound bed for your next edit: no invoice, no credit line.

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