Content Table:
- Bjarne Stroustrup - Programming Principles and Practice Using C++.pdf
- Andrew Hunt & David Thomas - Pragmatic Programmer.pdf
- Antony Polukhin - Boost C++ Application Development Cookbook.pdf
- Beej - Guide to Network Programming.pdf
- Ben Lynn - Git Magic.pdf
- Andrei Alexandrescu - Modern C++ Design.pdf
- Bjarne Stroustrup - The C++ Programming Language 4th Edition - 2013.pdf
- Bjarne Stroustrup - The C++ Programming Language Special Edition.PDF
- Bruce Eckel - Thinking in Java 4th Edition.pdf
- Chad Fowler - The Passionate Programmer, 2nd edition.pdf
- Charles Petzold - Programming Windows (5th Edition, WinAPI).pdf
- Charles Petzold - Programming Windows (6th Edition, Win8).pdf
- Eldad Eilam - Reversing - Secrets of Reverse Engineering.pdf
- Gang of Four - Design Patterns - Elements of Reusable Object-Oriented Software.pdf
- Jack Crenshaw - Let’s Build a Compiler.pdf
- Jasmin Blanchette, Mark Summerfield - GUI Programming with QT 4 (2nd Edition).pdf
- Kernighan, Ritchie - The C Programming Language, 2nd edition.pdf
- Kevin D. Mitnick & William L. Simon - The Art Of Deception.pdf
- Kip R. Irvine - Assembly Language for x86 Processors, 6th edition.pdf
- Mark Lutz - Learning Python, 5th Edition - 2013.pdf
- Mark Lutz - Programming Python, Fourth Edition - 2010.pdf
- Mark Russinovich - Windows Internals, P1.pdf
- Mark Russinovich - Windows Internals, P2.pdf
- Mark Summerfield - Rapid GUI Programming with Python and Qt.pdf
- Martin Fowler - Patterns of Enterprise Application Architecture (2002).pdf
- Martin Fowler - Refactoring - Improving the Design of Existing.pdf
- Randall Hyde - The Art of Assembly Language, 2nd Edition.pdf
- Robert Martin - Clean Code.pdf
- Robert Sedgewick, Philippe Flajolet - An Introduction to the Analysis of Algorithms, 2nd Edition.pdf
- Scott Chacon - Pro Git.pdf
- Scott Meyers - Effective C++ 3rd Edition.pdf
- Scott Meyers - Effective Modern C++.pdf
- Scott Meyers - Effective STL.pdf
- Scott Meyers - More Effective C++.pdf
- Steve McConnell - Code Complete (2nd edition).pdf
- Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein - Introduction to algorithms, 3rd edition.pdf
- Tim Ottinger - Vim Like A Pro.pdf
- Raph Koster - A Theory of Fun for Game Design.pdf
- Scott Rogers - Level Up! The Guide to Great Video Game Design.pdf
- Jesse Schell - The Art of Game Design A Book of Lenses .pdf
- Katie Salen & Eric Zimmerman - Rules of Play Game Design Fundamentals.pdf
Download:
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