🎮 128 Browser Games Made by One Person + One AI — Play Free, Model Named on Every Line

:video_game: 128 browser games, one person + one AI each — every link plays now, every line names the model, in the maker’s own words

doodleshooter.vercel.app — a first-person shooter drawn like a schoolbook doodle: waves of enemies on notebook paper, rifle to sniper in pencil, one person, “Fable 5.1 + Opus 5”.

   128 games · 128 makers · every one plays in the tab
   Claude family (Opus · Fable · Claude Code)   95
   Codex / GPT                                   10
   Gemini                                         7
   DeepSeek · Kimi · GLM                          4
   mixed teams of models                         12
   makers posting in 🇺🇸 🇯🇵 🇨🇳 🇧🇷 🇰🇷 🇷🇺 🇪🇸 🇹🇷 🇩🇪

Every line: domain — what it is, why it stands out, the model the maker names. The model is the maker’s own claim, taken from their post, README or game page. Click the domain, it plays in the tab.


:water_pistol: Shooters & arenas

no art department was harmed

  • longsilence.anshu.dev — a 3D space exploration shooter; the maker ran “Claude Opus 5 in one marathon session for 24 hours straight”, every pixel and sound came out of the model, zero external assets.
  • cooked.house — multiplayer FPS; the whole dev diary is “Opus 4.8 is extremely good at architecting application systems”.
  • arena.ibuildstuff.eu — FutureCop-style 3D multiplayer arena; the maker wanted to see how far Claude Code goes “without writing a single line” himself.
  • jarvis-llm-codec.github.io/gridx — 3D twin-stick arena in one self-contained HTML file; GLM 5.2 iterated the game, GPT 5.6 in Codex reviewed it.
  • 74bit.itch.io/one-bullet — top-down shooter where one bullet is all you get; juiciness, art and logic all “with Claude”.
  • chainsawqueen1.itch.io/vector3d-arena — arena wave shooter; engine, game and asset pipeline built in one running session with Claude, the maker as director.
  • typingdead.com — a typing shooter, zombies die when you spell; “OpenAI Codex with GPT-5.6 became the main engineering environment”.
  • zzusp.github.io/search-strike-extract :china: — 2D extraction shooter built to test the new dynamic workflow in “Claude Code, Opus 4.8”.
  • play.rushb.online :brazil: — top-down multiplayer shooter, “100% built” with Claude Fable in about 10 days.
  • alliterhorst.github.io/neon-vanguard :brazil: — retro 16-bit shoot’em-up made in Claude’s desktop Cowork mode with Opus 4.8.
  • studio.mfelix.org/alien-abductorama — arcade UFO shooter; the kids drew all the art while a parent talked to Claude Code.
  • helixngc7293.itch.io/gandg — “Guns & Girlfriends”, an action shooter crossed with a dating sim; Claude Code running “Fable 5 + Opus 5”, Gemini for pictures, Suno for music.
  • vibecreai.itch.io/vibesurvivor — survival shooter; Claude Code did planning and debugging, OpenAI Codex CLI did the implementation.

:castle: Tower defense & strategy

build turret, feel feelings, repeat

:game_die: Roguelikes & RPGs

permadeath, now with 100% less programmer

:puzzle_piece: Puzzles

your brain vs. a model’s brain, the model went first

:person_running: Platformers & runners

jump, die, blame the model

:milky_way: Space, sandbox & sims

infinite universe, one chair

:joker: Multiplayer & party

bring friends, or fight the lobby bots

  • fledglinggame.com — first-person multiplayer, you are a baby bird learning to fly; GitHub Copilot on autopilot with Claude Fable 5.1, one prompt.
  • hookwars.netlify.app — PvP skillshot hook duel; the maker switched to Claude Fable and compared it to John Carmack.
  • play.arrr.fun — a procedurally generated pirate MMORPG, “pretty much built” with Claude Fable and Claude Code.
  • neomud.app — a multiplayer MUD with custom agents and skills in its .claude folder; Claude Code.
  • blackholio.pages.dev — agar.io-style arena on SpacetimeDB, one detailed prompt, about 30 minutes; Claude Code.
  • boomstickcity.com — multiplayer collectible card game; Opus 4.8 wrote the code, Fable audited it, GPT drew the cards.
  • rfranco1905.itch.io/dbz-battle-royale — Dragon Ball battle royale; Claude Code with the BMAD method, Grok filled the gaps when credits ran out.
  • fatebound.vercel.app — party word game where Gemini 3 Flash Preview judges your choices live.
  • swarm-mind-three.vercel.app :brazil: — persuade a swarm of AI agents to your side; one prompt to Claude, Gemini 3 Flash runs the swarm.
  • tjhavranek.github.io/race — two-player race through Litomyšl, built by three kids aged 8 to 12 with Claude Code.

:open_book: Story & horror

plot twist: nobody typed it

:joystick: Arcade & sports

high scores, low budgets

:graduation_cap: Learn-while-playing & meta

education, accidentally


128 games. 128 people who mostly can’t code. One AI each. Every single one shipped. The industry spent thirty years telling you games need a studio.

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