128 browser games, one person + one AI each — every link plays now, every line names the model, in the maker’s own words
doodleshooter.vercel.app — a first-person shooter drawn like a schoolbook doodle: waves of enemies on notebook paper, rifle to sniper in pencil, one person, “Fable 5.1 + Opus 5”.
128 games · 128 makers · every one plays in the tab
Claude family (Opus · Fable · Claude Code) 95
Codex / GPT 10
Gemini 7
DeepSeek · Kimi · GLM 4
mixed teams of models 12
makers posting in 🇺🇸 🇯🇵 🇨🇳 🇧🇷 🇰🇷 🇷🇺 🇪🇸 🇹🇷 🇩🇪
Every line: domain — what it is, why it stands out, the model the maker names. The model is the maker’s own claim, taken from their post, README or game page. Click the domain, it plays in the tab.
Shooters & arenas
no art department was harmed
- longsilence.anshu.dev — a 3D space exploration shooter; the maker ran “Claude Opus 5 in one marathon session for 24 hours straight”, every pixel and sound came out of the model, zero external assets.
- cooked.house — multiplayer FPS; the whole dev diary is “Opus 4.8 is extremely good at architecting application systems”.
- arena.ibuildstuff.eu — FutureCop-style 3D multiplayer arena; the maker wanted to see how far Claude Code goes “without writing a single line” himself.
- jarvis-llm-codec.github.io/gridx — 3D twin-stick arena in one self-contained HTML file; GLM 5.2 iterated the game, GPT 5.6 in Codex reviewed it.
- 74bit.itch.io/one-bullet — top-down shooter where one bullet is all you get; juiciness, art and logic all “with Claude”.
- chainsawqueen1.itch.io/vector3d-arena — arena wave shooter; engine, game and asset pipeline built in one running session with Claude, the maker as director.
- typingdead.com — a typing shooter, zombies die when you spell; “OpenAI Codex with GPT-5.6 became the main engineering environment”.
- zzusp.github.io/search-strike-extract
— 2D extraction shooter built to test the new dynamic workflow in “Claude Code, Opus 4.8”. - play.rushb.online
— top-down multiplayer shooter, “100% built” with Claude Fable in about 10 days. - alliterhorst.github.io/neon-vanguard
— retro 16-bit shoot’em-up made in Claude’s desktop Cowork mode with Opus 4.8. - studio.mfelix.org/alien-abductorama — arcade UFO shooter; the kids drew all the art while a parent talked to Claude Code.
- helixngc7293.itch.io/gandg — “Guns & Girlfriends”, an action shooter crossed with a dating sim; Claude Code running “Fable 5 + Opus 5”, Gemini for pictures, Suno for music.
- vibecreai.itch.io/vibesurvivor — survival shooter; Claude Code did planning and debugging, OpenAI Codex CLI did the implementation.
Tower defense & strategy
build turret, feel feelings, repeat
- castlesiege.onrender.com — a 2-player 3D tower defense, no build step; “built entirely with Claude Code”.
- greendefense.space — tower defense the maker labels “99% AI CODED, 100% VIBE-CODED”, Claude Code.
- demon-game.vercel.app — tower defense meets survival; Claude Opus 4.6 inside Cursor, “it just worked”.
- tiny-rts.com — a real-time strategy game that runs in a tab; mostly Codex 5.4, with Claude Code alongside.
- kiriane7.itch.io/valefall — RTS where Claude Fable, running in VS Code, writes Python scripts that playtest the game headless.
- saiss.itch.io/lane-siege — lane battler; “every line of code written with Claude Code running Opus 5”.
- revfactory.github.io/tower-defense
— Crystal Guard, built by a 12-agent team on Claude Code, the human wrote zero lines. - miat0925.github.io/PromisedLandConquest — bronze-age turn-based tactical roguelike, “codex and nothing else”, GPT-5.6 Sol on low reasoning.
- csaf.itch.io/the-last-flock — command a flock, the flocking maths is the game; Claude via Claude Code wrote the entire submission.
- csaf.itch.io/banneret — tactics puzzle; Claude “running as an autonomous agent” wrote rules engine, renderer and generator end to end.
- mguhlin.github.io/creations/castles — Castles & Catapults artillery duel; a $20 ChatGPT Codex account, about one hour after dinner.
- gdman.itch.io/codevibes — strategy entry for Ludum Dare 59, 12 hours, Z.ai GLM-5.1 wrote code, procedural music and shaders.
- hexnome.com
— 3D hex tile-laying board game; main development in Claude Code with every session auto-logged. - lordricker.itch.io/cadence-blade — castle-defense arcade; “Claude Code, used it to do all the coding”.
Roguelikes & RPGs
permadeath, now with 100% less programmer
- fatuglyman.itch.io/overflow — typing roguelite with no art at all, sound effects synthesized in code; Claude Code.
- sene1337.github.io/aiaio — your own agent sessions become the levels, errors are monsters; Claude Code plus OpenClaw and Hermes.
- csaf.itch.io/otterbound — roguelike river run as an otter; code, design and in-game text by Claude through Claude Code.
- gpeixoto88.itch.io/to-the-abyss-we-dive — push-your-luck diving roguelike, solo jam entry with Claude as pair programmer.
- mycryptotactics.vercel.app
— deck-building roguelike, one of two games the maker built “shoulder to shoulder” with Claude Code in the terminal. - itamoko.itch.io/monkyupe
— monster-raising RPG; the code and most of the technical design came from Claude Code. - yisa.codefather.cn
— a web remake of The Binding of Isaac, open source, Claude Opus 5 inside Cursor. - threerpg.vercel.app — Riftspire, a server-authoritative ARPG dungeon climber; when Claude Code hit a wall the maker asked it to build the tool that removes the wall.
- ditlefhouse.itch.io/dead-ball-fc — football roguelike by a product designer who never learned to code; Claude Code.
- blion247.itch.io/frogpop-demo — arcade roguelite where the maker described each mechanic and let Claude inspect and build it.
- alkrssve.itch.io/spell-unbound — spell-crafting roguelite “with heavy assistance from Claude Opus”.
- jobbin.itch.io/vhz-1995 — 1995-flavoured survival roguelite; Codex and ChatGPT built the gameplay systems.
- tsgamestudio.itch.io/volt-nomad — action RPG roguelite in Godot; Codex across planning, implementation, testing and balancing.
- pygen-ai.github.io/WebGame
— text cultivation roguelike (xianxia in words), Claude Code, source on GitHub. - exedexes1.itch.io/faithful-or-fickle — metroidvania started in Rosebud, then every version from 1.50 onward shipped through Claude Opus 4.8.
Puzzles
your brain vs. a model’s brain, the model went first
- aimade.games/g/physarum — slime-mould simulation puzzle; designed by Claude Fable 5, built in one pass by a Claude Opus 5 agent.
- one-more-control.culaliya.chatgpt.site — a science game where you win by picking the experiment that proves you wrong; Codex and GPT-5.6.
- csaf.itch.io/starchart — exploration puzzle among stars; Claude Code wrote all code, design and text.
- hf-doodle-studio.itch.io/a-rock-and-a-hard-place — physics puzzle where Claude Code’s own playtest bot found two stages were impossible and flagged them.
- granthaffner.itch.io/plugs — plug-the-sockets puzzle; code, pixel art and sound from Claude Code, brainstorming in ChatGPT.
- maherkhan-builds.github.io/maher-magic-puzzle — sliding puzzle with solvability-guaranteed shuffles and synthesized audio; Claude Code.
- alex-ferrer-dev.itch.io/petals — Petals, a flower puzzle built on Gemini Flash 3.6 because it is “virtually free”.
- turing-light-game.netlify.app — Turing’s Light, escape the Enigma; Canvas plus the Gemini 2.5 Flash API.
- yurukusa.itch.io/spell-cascade — match puzzle, “100% of code, design, and content generated by Claude Code”.
- bucktower.itch.io/conduit — 3D conduit-routing puzzle; Codex for code, ElevenLabs for two songs, Gemini for the cover.
- yandex.ru/games/#app=523132
— flower merge-three puzzle assembled inside the Claude phone app, 35 prompts to Opus 4.7, from empty HTML to store-ready. - goldenpando.itch.io/cairn — meditative stone stacking, plain JavaScript, no framework; Claude Code, with Grok and DeepSeek for direction.
- k1ings.itch.io/body-knot — biological-horror puzzle where you tie yourself in knots; ChatGPT and OpenAI Codex, Gemini for the voice.
Platformers & runners
jump, die, blame the model
- supertommy.com — Mario Galaxy-style 3D platformer with tiny planets; Claude Code on Opus wrote about 95% of the code.
- pixell-quest.vercel.app — 2D platformer from the single prompt “build a 2D single player game”; Opus 4.8 “generated it by itself”.
- acatovic.github.io/gothicvania-codex-demo — gothic 2D platformer “with no coding”, only Codex CLI and agent skills.
- joji228.github.io/astra-vanguard-gpt-5-6-sol-xhigh — superhero action-platformer built as a benchmark of GPT 5.6 SOL on xHIGH reasoning, zero dependencies.
- maxfoutech.github.io/clawdino — the Chrome dino runner, now 3D; Claude Code.
- michaelcassens.itch.io/ninja-quest — 2D platformer from a son’s idea, one of the first games built with Claude Code.
- kunai974.itch.io/shotgun-jump — rage platformer the maker abandoned years ago in Unreal, finished this time with Claude Code.
- andresuman.github.io/marie-adventure
— Marie Curie platformer, a few hours of vibe coding with Claude Code. - anuj52.github.io/event-horizon-runner — physics survival runner at a black hole’s edge; Gemini 3 Pro.
- cookierunner.netlify.app — endless runner where Gemini 2.5 Pro did all the coding across 200+ prompts.
Space, sandbox & sims
infinite universe, one chair
- promptpotatogames.itch.io/neon-tide — a short GTA-style sandbox: drive supercars, earn wanted stars, dodge the cops; “made with Claude Fable 5”.
- harmless.atomic14.com — an open vibe-coded Elite: trade, fight, explore; Claude building it as a running experiment.
- desert-dusky.vercel.app — procedural desert explorer, a graphics tech demo “entirely with Claude Code using Opus 5”.
- vibe.shehral.com — Vibe Voyager space narrative; Claude Code on Opus 4.6 with subagents, one human orchestrating.
- theuws.com/games/cosmos-2026/play — Cosmo’s Universe, a companion creature you explore with; Three.js plus Phaser 4 on a dual canvas, Claude Code.
- markjeromecruz.github.io/threejs-claude-starter — a whole 3D town two kids built with Claude Code, one described idea at a time.
- n8012.itch.io/feast-for-the-eyes — 3D simulation; Claude wrote pretty much all the code, ChatGPT made the textures.
- daguaroadtrip.itch.io/dreamseam — flight through dream seams; Claude via Claude Code as pair programmer for “all of the code”.
- patrickstar-gogogo.itch.io/neon-abyss-salvage — deep-sea salvage survival, around 4,000 lines of vanilla JS, “every line” written by Kimi k3.
- jakew.itch.io/lifespans — life simulation moved onto DeepSeek V4 Flash to keep it free for players.
- hormuztrail.com — Oregon Trail through the Strait of Hormuz; Opus and GPT-5.4 for planning, Sonnet and Gemini in Cursor for code.
- vinmannen.itch.io/gravel-tycoon — idle tycoon about shoving ore; the maker’s first project with Claude Code.
- mycryptofactory.vercel.app
— management sim, the second of the maker’s two Claude Code games. - tamagolabo.vercel.app
— Tamago Labo, idle creature-raising with PvP; “Claude Code (Claude Opus 4.6)” listed as the dev tool. - wrestlejoy.com — wrestling management sim; Opus 4.5 through Claude Code did “a pretty outstanding job”.
- maxlep.itch.io/gamejam-charge — Storm Cell, idle puzzle in Godot 4.7, code by Claude agents on Fable 5 and Opus, the human directed and played.
- morpheus-code.itch.io/paperwork-in-purgatory — Papers-Please-style document checking in the afterlife; Claude Code, Suno, Meta AI artwork.
- jkabz30.itch.io/a-game-about-making-a-game — exactly what it says; “i used claude ai to make this game”.
Multiplayer & party
bring friends, or fight the lobby bots
- fledglinggame.com — first-person multiplayer, you are a baby bird learning to fly; GitHub Copilot on autopilot with Claude Fable 5.1, one prompt.
- hookwars.netlify.app — PvP skillshot hook duel; the maker switched to Claude Fable and compared it to John Carmack.
- play.arrr.fun — a procedurally generated pirate MMORPG, “pretty much built” with Claude Fable and Claude Code.
- neomud.app — a multiplayer MUD with custom agents and skills in its .claude folder; Claude Code.
- blackholio.pages.dev — agar.io-style arena on SpacetimeDB, one detailed prompt, about 30 minutes; Claude Code.
- boomstickcity.com — multiplayer collectible card game; Opus 4.8 wrote the code, Fable audited it, GPT drew the cards.
- rfranco1905.itch.io/dbz-battle-royale — Dragon Ball battle royale; Claude Code with the BMAD method, Grok filled the gaps when credits ran out.
- fatebound.vercel.app — party word game where Gemini 3 Flash Preview judges your choices live.
- swarm-mind-three.vercel.app
— persuade a swarm of AI agents to your side; one prompt to Claude, Gemini 3 Flash runs the swarm. - tjhavranek.github.io/race — two-player race through Litomyšl, built by three kids aged 8 to 12 with Claude Code.
Story & horror
plot twist: nobody typed it
- perfectlyfine.itch.io/still-foamy — interactive fiction, “Claude Code 5 Fable and roughly 10M tokens”.
- angeljaimer.github.io/angel-resume-game — a résumé you play as a point-and-click adventure; Claude Code with the pointclick-adventure skill.
- transpenguin.itch.io/charged-a-pinned-journey — visual novel of a pinned journey; ChatGPT, Gemini and Claude, sounds from Zapsplat.
- altronis.itch.io/after-hours — point-and-click horror; engine, art, puzzles, audio and story in one session with Claude Code plus local image AI.
- lupinv69.itch.io/bologna-desire — visual novel life sim in Bologna, coded entirely by prompting Gemini inside Cursor.
Arcade & sports
high scores, low budgets
- rayyan-s.itch.io/radian — arcade where all art is drawn by code and audio is synthesized; Claude Code.
- shumatsumonobu.github.io/one-prompt-games — nine retro games, each from a single prompt to Claude Code, “no edits, no follow-ups”.
- 100games.net — 100 games, each designed, coded and polished from a single prompt; Claude Code.
- gamevibe.us — one new game every day since the maker bought the domain; Claude.
- uzay.zone
— a 23-game portal where a /new-game command in Claude Code writes the game and adds its card. - thenanox.github.io/theharness — rope-physics arcade built with Claude Code “exclusively from a mobile phone”, no laptop touched.
- csaf.itch.io/wicklight — arcade survival by candlelight, visibility polygons and all; Claude.
- hf-doodle-studio.itch.io/sketching-fish — fishing collectathon with an automated test suite and playtest harness; Claude Code.
- wormholeplay.xyz — arcade survival on AWS, total infrastructure “about $10.50 for 6 months”; Claude Code.
- focaccai.itch.io/alien-pinball — physics pinball, half the instructions spoken through speech-to-text; Claude Code Max on Opus.
- focaccai.itch.io/zero-charge — action game in LittleJS and Three.js; Claude Code, Suno for music, Gemini for images.
- mdawg74.itch.io/lunker — arcade high-score chaser where “the model wrote every line of code”; Claude.
- spiralwave.frogred8.dev — arcade mini game from the maker’s first ever Gemini CLI session.
- dondiegorivera.github.io/deepseek-v1 — DeepSeek’s Game, a jam entry prompted out of DeepSeek-v3 via Roo Code.
- lurking-horrors.itch.io/abduction-run — arcade chase; Claude Code on Opus 4.6/4.7, Codex CLI on GPT-5.4/5.5, Suno for sound.
- exedexes1.itch.io/riders-of-the-nine-planes — action game compiled to WASM from several languages; Claude Code and Grok Build.
- exedexes1.itch.io/echoes-of-the-grind-pause-the-rocks — dig-'em-up arcade; Claude Code with Grok in the X side chat.
- autisticdevs.itch.io/slide-to-farm-aura — slide-to-farm arcade, credit line reads simply “Claude Code”.
- ottovoncoolmarck.itch.io/codex-mundi — trivia game, “Made with Claude, sorry. I’m bad at coding”.
- hockey-tapper-web.vercel.app — physics hockey tapper built in 9.2 hours from Figma designs; Claude Code.
- kikkupico.com — WebGL marble game you tilt with your phone; Claude Code running in Termux on a 4 GB Redmi Note 9.
- the-golf-is-golfing.com — 3D golf demo made in a short window to show what Claude Code does fast.
- futboh.com
— 3D foosball in the browser and in VR; Claude Code, mostly on Claude Opus 5. - marketing-ki.de/…/claude-game-boy
— a real Game Boy .gb file compiled in C, played in a JavaScript emulator on the page; Fable 5, about 150 € in credits.
Learn-while-playing & meta
education, accidentally
- ptr-game.vercel.app — puzzle platformer where you ARE the memory pointer, learn data structures by surviving them; Claude Code.
- vonhoon.itch.io/sudo-sanctuary — learn Linux bash inside a game, “entirely made with Claude and Gemini agents”.
- claude-code-quest-v2.vercel.app
— educational RPG by a non-engineer, idea to production in a few hours with Claude and Claude Code. - bigballon.github.io/clauding_hacker — catch all 187 of Claude Code’s spinner verbs, 3 rarity tiers, 4 missions; Claude Code.
- kstonekuan.github.io/gemini-v-claude-flappy-bird — Flappy Bird built twice from the same prompt: Claude Opus 4 in Claude Code (one prompt, ~$4) vs Gemini CLI (free, many tries). Play both, judge yourself.
128 games. 128 people who mostly can’t code. One AI each. Every single one shipped. The industry spent thirty years telling you games need a studio.
!